Doodle Jump HTML5: how it works
This is a light canvas remake of Doodle Jump. You guide the Doodler upward by landing on platforms; every landing is an automatic jump. It is small and quick to load, and it keeps the rules simple: no monsters or power-ups, just platforms, springs and a climb that gets harder the higher you go.
Controls
| Action | Key |
| Start / restart after falling | Space |
| Move left | Hold ← |
| Move right | Hold → |
Holding an arrow key builds up speed, and releasing it lets the Doodler drift to a stop, so short presses give finer control than holding. On touch screens, the settings panel can show on-screen arrows and set their size, margin and opacity. Moving off one edge of the screen brings you back on the other.
Platform types
| Platform | What it does |
| Normal | Stays still; a safe bounce. |
| Moving | Slides from side to side; time your landing. |
| Breakable | Breaks when you land — you fall straight through. Two never appear in a row. |
| Vanishing | Disappears after you use it. |
Springs appear on normal and moving platforms and double the height of your jump.
How difficulty rises with your score
- Below 100: only normal platforms.
- 100–499: moving platforms join in.
- 500–999: breakable platforms appear too.
- 1,000 and up: normal platforms stop appearing — everything moves or breaks.
- 2,000 and up: vanishing platforms are added.
- 5,000 and up: mostly breakable and vanishing platforms, with a few moving ones.
Tips
- Use springs whenever you can — a spring jump skips several rows and saves you risky landings.
- Past 1,000 points, land on moving platforms near their centre; their edges slip away under you.
- A breakable platform is only useful as a marker — never aim for it.
Want monsters, jetpacks and tilt controls? Play the full Doodle Jump on the home page.