Doodle Jump (HTML5)

Doodle Jump HTML5: how it works

This is a light canvas remake of Doodle Jump. You guide the Doodler upward by landing on platforms; every landing is an automatic jump. It is small and quick to load, and it keeps the rules simple: no monsters or power-ups, just platforms, springs and a climb that gets harder the higher you go.

Controls

ActionKey
Start / restart after fallingSpace
Move leftHold ←
Move rightHold →

Holding an arrow key builds up speed, and releasing it lets the Doodler drift to a stop, so short presses give finer control than holding. On touch screens, the settings panel can show on-screen arrows and set their size, margin and opacity. Moving off one edge of the screen brings you back on the other.

Platform types

PlatformWhat it does
NormalStays still; a safe bounce.
MovingSlides from side to side; time your landing.
BreakableBreaks when you land — you fall straight through. Two never appear in a row.
VanishingDisappears after you use it.

Springs appear on normal and moving platforms and double the height of your jump.

How difficulty rises with your score

Tips

  1. Use springs whenever you can — a spring jump skips several rows and saves you risky landings.
  2. Past 1,000 points, land on moving platforms near their centre; their edges slip away under you.
  3. A breakable platform is only useful as a marker — never aim for it.

Want monsters, jetpacks and tilt controls? Play the full Doodle Jump on the home page.